![]() This research investigates how experiencing virtual embodiment in a wheelchair affects implicit bias towards people who use wheelchairs. ![]() Video See-Through Mixed Reality with Focus CuesĬhristoph Ebner, Shohei Mori, Peter Mohr, Yifan (Evan) Peng, Dieter Schmalstieg, Gordon Wetzstein, Denis Kalkofen Lastly, we composed a quantitative color study that compares the effects of occlusion between a conventional HMD system and our OCOST-HMD system and the resulting response exhibited in different studies. Further, the prototype system affords a wide see-though FOV of 90 by 50, within which about 40 diagonally is occlusion-enabled, along with an angular resolution of 1.0 arc minutes, comparable to a 20/20 vision and a dynamic range greater than 100:1. The prototype offers a virtual display with an FOV of 34 by 22, an angular resolution of 1.06 arc minutes per pixel, and an average image contrast greater than 40% at the Nyquist frequency of 53 cycles/mm. Based on this architecture, we demonstrate a design embodiment and a compact prototype implementation. The proposed design utilizes a single-layer, double-pass architecture, offering a compact OCOST-HMD solution that is capable of rendering per-pixel mutual occlusion, a correctly pupil-matched viewing between virtual and real views, and a very wide see-through field of view (FOV). This paper presents a novel optical architecture for enabling a compact, high performance, occlusion-capable optical see-through head-mounted display (OCOST-HMD) with correct, pupil-matched viewing perspective.
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